Maya - Control-less rig deformer like Pixar's Presto
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Maya deformer to manipulate your rig directly from the mesh.
Functionality
This deformer allows you to have rig controls directly on the mesh itself.
The setup is fairly easy once automated. Selecting the faces that you want the control to be and the solution should automate the duplication of geometry and plugging it into the deformer.
This had to be ported to C++ since the performance in python wouldn’t be able to get to real time performance once multiple controls had been created.
Future plans:
- Using the GPU should improve performance and looks interesting to dive into.